Mitchell Faulconbridge, a 4th Year Engineering student working on the project, said the ability to work closely with people across the industry was the key to success.
“We gained a lot of knowledge from a co-design agile process. Industry representatives and growers were great at feeding back and spotting the things that need to be considered. They are the experts in actually doing it, so they knew immediately if something didn’t ‘feel’ right in the virtual reality setting.”
With the minimal viable product essentially up and running in a matter of months in 2020, attention is now turned to how the solution can be developed in the market and adopted as a practical training tool by employers.
“We would love to see it taken on by a company and fully developed as a training device. We know it solves the problem, so we hope this opportunity is able to be realised,” says Mitchell.
ʼһ supported this project by helping to bring together key industry partners, providing IP management and commercialisation advice and securing funding from the Ministry of Business, Innovation and Employment (MBIE) Endeavour fund, which made the project possible.